![]() More flexibility for PCs in spell scrolls was introduced in DDAL Season 8: Waterdeep Dragon Heist. They can obviously be used in a pinch to be added to a spellbook. Now let’s move into a new frontier in DDAL play, spell scrolls. Waterdeep: Dragon Heist (Artwork by Wizards of the Coast) Great DDAL players help themselves so they can help each other. There’s also the added benefit of sharing the arrows +1 with her ranger bother to stack the attack and damage bonuses. While she would ‘only’ get 20 arrows +1 it’s just half the TCP cost (8 TCPs) of acquiring a longbow +1 (16 TCPs). Range attacking a Stone Construct that is only hurt by magical means is a wise course of action. She could use magical ammunition ( arrow +1s) for the odd time she needs it. The ranger would opt to buy a longbow +1 but this makes little sense for his fighter sister. The ranger guy is a range attacker with a longbow as well, but careful play rarely has him in melee. The fighter is a melee gal who also has a longbow for the few range attacks she does (about once or twice every other level). For example, let’s look at an adventuring party with a fighter and ranger. The best DDAL players know how to use administration to their advantage in league play. My good friend Bill who plays Fenava in my campaign The Heroes of Neverwinter, says it’s all about the administration. If they need it, like for the Dragon temple above, they can use TCPs to buy it so they can have it on their PC too. Even if another player picks up that Potion of fire breath, great players record the find. They exploit a little know rule in DDAL that allows you to record the ‘unlock’ of a consumable on the PC DDAL log. That doesn’t stop the great DDAL players from acquiring much needed consumable magic items. In DDAL play you’ll be looked down upon and likely kicked out for unsportsmanlike play if you try. Ok, you can’t Munchkin (keep for yourself) every consumable magic item your adventuring party comes across. Don’t be that average D&D player in league play, be a great league player and record the ‘unlocks’ of consumable magic item you acquire. Having the ability to regain that potion would be immeasurable compared to convincing a Red Dragon to do it for you. Who knows, perhaps the grand doors of a long lost Dragon temple can only be opened by a breath weapon. Why? So they can use TCPs to buy a second Potion of fire breath. They record the finding of the Potion of fire breath on their DDAL log. Pretty simple so far, but this is where the best players rise above the average players in DDAL play. That same player can keep the Potion of fire breath and use it the next session or even keep it until they retire (do ever really PCs retire?…). A Player Character (PC) and pick up a Potion of fire breath and use it right away. Unlike permanent magic items, consumables don’t always need TCPs. Let’s get into the details, ’cause that’s where the Pit Fiend is. The best league players know how to use those details to their advantage. The Pit Fiend is in the details in DDAL play. These consumable magic items are less regulated by DDAL play and the best players in the league take advantage of this (while still playing fair). Ammunition ( Arrows +1, Sling bullets +1, etc.), potions ( Healing, Fire Breath), and scrolls ( Magic missile, Feather fall) can all serve as replacements of permanent magic items. They can do many tasks that their permanent cousins can do but usually for a short duration or finite number of times. They are usually quite rare, expensive to buy with Treasure Checkpoints (TCPs), often require precious attunement slots (you get 3 in all), and highly regulated in DDAL play.Ĭonsumable magic items are the underrated version of permanent magic items. There are drawbacks to permanent magic items. They’re easy to use and can remain in play to be called upon at anytime. Even the Ring of feather fall on the finger of an imprisoned maiden given by her lover are just a few simple examples of permanent magic items. A longbow +1 wielded by the orc war chief, a Wand of magic missiles held by a fledgling wizard. Permanent magic items are the easiest to spot in an adventure. The first are permanent magic items and the latter are consumable magic items. Playing Dungeons and Dragons (D&D) in Dungeons and Dragons Adventurers League (DDAL) means you’ll come across two types of magic items. An arrow +1 emanates powerful magic that illuminates a fair elf druid and her bow.
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